Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
Today I received a couple linearts for the remaining cards to do, that’s very exciting! Let me show you the Fractal Sorcerer based on illusions, and adding shadows to illusions…
9 illustrations are complete, others are coming! I put the research on the composition for 10-18 on the page: FEARLESS ART by @anasarzq Post image is the Rampart Guardian.
A great artist First project, first artist hire: I got lucky. In a world of people posing as artists using AI, I found a real talent on Artstation. The image…
My first project I’m very proud of this. Writing is 100% done, Illustrations are 60% done. It will contain 18 subclasses, 2 for each of Daggerheart’s core classes. Illustrated by…
We use the game mostly RAW. Here are some of the changes we use at my table. Beastforms To get access to a Tier 3 beastform, you need a specialization…
We use the game mostly RAW. Here are some of the changes we use at my table. Elemental origin A small boost in elemental damage from Foundation. It feels nice…
We use the game mostly RAW. Here are some of the changes we use at my table. Winged sentinel The mastery feature needed less swinginess. MASTERY FEATURE Power of the…
We use the game mostly RAW. Here are some of the changes we use at my table. Syndicate Minor tweak at foundation, and a gold and damage buff at specialization.…
We use the game mostly RAW. Here are some of the changes we use at my table. Experiences Once per session, a PC can use one of their Experiences without…
We use the game mostly RAW. Here are some of the changes we use at my table. Troubadour Added a second ability to specialization in addition to Maestro, and a…
Compared to other TTRPGs based on D&D, that I have homebrewed extensively for years, I find that Daggerheart needs very few adjustments to deliver a highly satisfying gaming experience on…