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Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
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Lineart received today!

Lineart received today!

Today I received a couple linearts for the remaining cards to do, that’s very exciting! Let me show you the Fractal Sorcerer based on illusions, and adding shadows to illusions…
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Fearless #2 – Anas

Fearless #2 – Anas

A great artist First project, first artist hire: I got lucky. In a world of people posing as artists using AI, I found a real talent on Artstation. The image…
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Fearless #1 – Subclasses

Fearless #1 – Subclasses

My first project I’m very proud of this. Writing is 100% done, Illustrations are 60% done. It will contain 18 subclasses, 2 for each of Daggerheart’s core classes. Illustrated by…
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House Rule #9 – Sorcerers

House Rule #9 – Sorcerers

We use the game mostly RAW. Here are some of the changes we use at my table. Elemental origin A small boost in elemental damage from Foundation. It feels nice…
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House Rule #8 – Seraphs

House Rule #8 – Seraphs

We use the game mostly RAW. Here are some of the changes we use at my table. Winged sentinel The mastery feature needed less swinginess. MASTERY FEATURE Power of the…
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House Rule #7 – Rogues

House Rule #7 – Rogues

We use the game mostly RAW. Here are some of the changes we use at my table. Syndicate Minor tweak at foundation, and a gold and damage buff at specialization.…
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House Rule #6 – Rangers

House Rule #6 – Rangers

We use the game mostly RAW. Here are some of the changes we use at my table. Beastbound A small buff to your ability to tag team with your Companion.…
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House Rule #5 – Bards

House Rule #5 – Bards

We use the game mostly RAW. Here are some of the changes we use at my table. Troubadour Added a second ability to specialization in addition to Maestro, and a…
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House Rule #1 – Criticals

House Rule #1 – Criticals

Compared to other TTRPGs based on D&D, that I have homebrewed extensively for years, I find that Daggerheart needs very few adjustments to deliver a highly satisfying gaming experience on…
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