House Rule #13: Liar’s Crit

Even though on most dice it is next to impossible to mistake a 6 for a 9, because usually there is a . for the right way to read it, a player can invoke a Liar’s Crit at the table. The result of 6/9 or 9/6 is treated as a critical success, but the GM gains a Fear.

Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
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