Daggervault: now with tags!

So yesterday I shared a tool to sort out the domain cards of the Daggerheart SRD. Today I went through all 189 cards and sorted them in 20 different tags like magical/physical damage, cost, rest limited, tokens… and then did it again because database crashed. So 378 cards later, I’m happy to share the Daggervault of domain cards with you. May you find a use for it!

The 20 TAGS:

Mag Dmg: Spell/Ability deals magic damage
Phy Dmg: Spell/Ability deals physical damage
Cause Stress: Spell/Ability causes the target to mark Stress
Healing: Spell/Ability clears hit points or is related to dying
Critical: something happens on a critical success
Condition: Spell/Ability inflicts a condition likeVulnerable, Hidden, Restrained… or reduces Difficulty
Protection: Spell/Ability reduces damage, or deals with armor slots
Utility: illusions, teleport, mind reading, movement, targets mark stress… all useful!
Duality: Spell/Ability lets you reroll, replace, change duality dice
Trait/Roll Bonus: Spell/Ability adds a bonus to traits and trait rolls, Experiences, Evasion, or damage rolls
Fear: Spell/Ability gives the GM a Fear or lets you take a Fear from the GM
Advantage: Spell/Ability gives advantage to attack rolls or action rolls
Disadvantage: Spell/Ability gives disadvantage to attack rolls or action rolls
Spend Hope: Spell/Ability costs you Hope
Mark Stress: Spell/Ability costs you Stress
Gain Hope: Spell/Ability lets you or an ally gain Hope
Clear Stress: Spell/Ability lets you or an ally clear Stress
No Cost: no Hope or Stress cost, not rest limited, or always on
Rest Ltd: once per rest/long rest
Tokens: Spell/Ability uses tokens

When a spell has a secondary effect that can happen once a rest or that asks you to mark a resource for that effect, it will not have the tag “Rest Ltd” or “Mark Stress/Spend Hope”.
For grimoires, well, a lot is marked obviously 🙂

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