House Rule #3 – Avoid Death

We use the game mostly RAW. Here are some of the changes we use at my table.

Avoid Death

  • When PCs choose the option “Avoid Death”, they get a Scar, but they choose what they permanently cross out: either a Hope, a Stress, or a Hit Point to represent how their brush with Death affected them mentally or physically.
  • A Warlock can also permanently cross out a Favor.
Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
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