House Rule #13: Liar’s Crit
Even though on most dice it is next to impossible to mistake a 6 for a 9, because usually there is a . for the right way to read it,…
Compared to other TTRPGs based on D&D, that I have homebrewed extensively for years, I find that Daggerheart needs very few adjustments to deliver a highly satisfying gaming experience on both sides of the screen. My group plays the game mostly as written and that’s a breath of fresh air, and frankly very comfortable. However, after a few sessions we found some tweaks that we like at the table. Every group is unique, every table is unique, so this might not be for you. Here the changes we made.