House Rule #9 – Sorcerers

We use the game mostly RAW. Here are some of the changes we use at my table.

Elemental origin

A small boost in elemental damage from Foundation. It feels nice to have an special D8 in your hand as your Elemental Die, the color of your element. Yes, this is totally an excuse to have more dice.

FOUNDATION FEATURE

Elementalist: Choose one of the following elements at character creation: air, earth, fire, lightning, water. You can shape this element into harmless effects. Additionally, spend a Hope and describe how your control over this element helps an action roll you’re about to make, then either gain a +2 bonus to the roll or 1d8 bonus to the roll’s damage.

Primal origin

Added a second feature at specialization to enhance Tag Teaming.

Refined Manipulation: You can use your “Manipulate Magic ” feature on an ally’s spell when you initiate a Tag Team roll with them.

Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
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