House Rule #7 – Rogues

We use the game mostly RAW. Here are some of the changes we use at my table.

Syndicate

Minor tweak at foundation, and a gold and damage buff at specialization.

FOUNDATION FEATURE

Well-Connected: When you arrive in a prominent town or environment, you know somebody who calls this place home. Otherwise spend 1 Hope to reach a contact. Give them a name, note how you think they could be useful, and choose one fact from the following list:

  • They owe me a favor, but they’ll be hard to find.
  • They’re going to ask for something in exchange.
  • They’re always in a great deal of trouble.
  • We used to be together. It’s a long story.
  • We didn’t part on great terms.

SPECIALIZATION FEATURE

Contacts everywhere: Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment:

  • They provide bag of gold, a unique tool, or a mundane object that the situation requires.
  • On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die.
  • The next time you deal damage, they snipe from the shadows, adding d8 to your damage roll, using your proficiency.

Design notes: We felt Well-Connected didn’t cover the case where you are already in your favorite town or environment. For Contacts Everywhere, a bag of gold shows more ressources available. The damage from the sniper should reflect your level: it can’t be the same at level 5 and level 10, so mirroring your own Proficiency feels you have access to better shooters and better equipments. As for the help that provides a +3, we like to play it as a Flashback if the help was given before the scene, by planting an item or corrupting a NPC for instance.

Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
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