House Rule #3 – Avoid Death

We use the game mostly RAW. Here are some of the changes we use at my table.

Avoid Death

  • When PCs choose the option “Avoid Death” and get a Scar, they can permanently cross out either a Hope, a Stress, or a Hit Point to represent how your brush with Death affected you mentally or physically.
  • A Warlock can also permanently cross out a Favor.
Subclass specific questions

Subclass specific questions

Background and Connection questions are big part of the fun of session zero and character creation. What if we varied the fun and also wrote them for each subclass to…
Read more
Daggerquill.com is an independent website and is not affiliated with, endorsed by, or sponsored by Darrington Press or Critical Role.This website includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com.