Daggervault: now with tags!

So yesterday I shared a tool to sort out the domain cards of the Daggerheart SRD. Today I went through all 189 cards and sorted them in 31 different tags like magical/physical damage, cost, rest limited, tokens… and then did it again because database crashed. So 378 cards later, I’m happy to share the Daggervault of domain cards with you. May you find a use for it! Or geek out about game design đŸ™‚

Edit: it started with 20 tags but thanks to feedback from Reddit the tool is improving!

The 31 TAGS:

Mag Dmg: Spell/Ability deals magic damage
Phy Dmg: Spell/Ability deals physical damage
Bonus to damage: bonus such as flat bonus, more dice or bonus to proficiency
Bonus to atk rolls: bonus to your attack rolls
Bonus to SC rolls; bonus to Spellcast rolls
Bonus to action rolls: bonus to action rolls
Bonus to trait: gives a bonus to a trait or more traits, includes bonuses to Evasion.
Agility: the card mentions your agility in a bonus or a roll
Strength: the card mentions your strength in a bonus or a roll
Finesse: the card mentions your finesse in a bonus or a roll
Instinct: the card mentions your instinctin a bonus or a roll
Presence: the card mentions your presence in a bonus or a roll
Knowledge: the card mentions your knowledge in a bonus or a roll
Cause Stress: Spell/Ability causes the target to mark Stress
Healing: Spell/Ability clears hit points or is related to dying
Critical: something happens on a critical success
Condition: Spell/Ability inflicts a condition likeVulnerable, Hidden, Restrained… or reduces Difficulty
Protection: Spell/Ability reduces damage, or deals with armor slots
Utility: illusions, teleport, mind reading, movement, targets mark stress… all useful!
Duality: Spell/Ability lets you reroll, replace, change duality dice
Fear: Spell/Ability gives the GM a Fear or lets you take a Fear from the GM
Advantage: Spell/Ability gives advantage to attack rolls or action rolls
Disadvantage: Spell/Ability gives disadvantage to attack rolls or action rolls
Spend Hope: Spell/Ability costs you Hope
Mark Stress: Spell/Ability costs you Stress
Gain Hope: Spell/Ability lets you or an ally gain Hope
Clear Stress: Spell/Ability lets you or an ally clear Stress
No Cost: no Hope or Stress cost, not rest limited, or always on
Rest Ltd: once per rest/long rest
Tokens: Spell/Ability uses tokens
Questions: the card involves asking GM or NPC questions, or getting information

When a spell has a secondary effect that can happen once a rest or that asks you to mark a resource for that effect, it will not have the tag “Rest Ltd” or “Mark Stress/Spend Hope”.
For grimoires, well, a lot is marked obviously đŸ™‚

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